In addition Dawn of Djinn offers two new types of weapons, Gloves and Mitts. Weapons have been reworked so each group of them has distinct properties, to make you reconsider what to equip. making you consider more than just which give you the highest attack stat. Thankfully, Dawn of Djinn introduces plenty of ways to assure a prepared Adept never runs out despite the increase cost. Some classes now have new Psynergy within them, others are unlocked through equipping new items.Īll this powerful Psynergy comes at a cost, as it now cost more to cast than in the original adventure. This mod features many new Djinn, Psynergy, and other abilities. New enemies as well as boss fights with a new set of moves are also available. Though there are methods to make your adventure easier or harder if desired available early on in the adventure. Combat overall feels closer to the challenge of a playthrough of Lost Age's “Hard Mode” than it does the original adventure. New enemies make their debut and returning ones have increased stats from the original adventure. Plus, this adventure takes quality of life improvements from mods like the Golden Sun Randomizer and builds off them to make travel outside of battle more enjoyable. Adjustments that tie into battle mechanics have been adjusted as well, not only to give more purpose to various methods of combat, but to encourage the use of features Dawn of Djinn specializes in. Featuring new Djinn, new Psynergy/battle abilities, and new challenges to overcome. “Golden Sun: Dawn of Djinn” is a remixed version of the first game of the Golden Sun series.
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